#Projectile:
A Projectile has
- speed
- distance
- direction
The damage a projectile can do is equal to the size + the speed of the object.
Additional damage may come from other properties of the projectile.
A projectile of a material will travel a distance determined by its speed.
Elemental properties:
#Poison
on hit: targets must make a constitution saving throw or gain the poisoned condition (disadvantage on attack rolls and ability checks) until your next turn.
on Crit: targets gains the poisoned condition (disadvantage on attack rolls and ability checks) for 1 rounds.
#Acid
on hit: targets receives -1 AC until your next turn
on Crit: targets receives -1 AC
#Fire
on hit: targets receives + prof bonus Damage
on Crit: targets are burning, receiving half the damage dealt at the beginning of your turn for 1 rounds.
#Ice
on hit: targets reduce their movement speed by 2 $\Box$ until your next turn.
on Crit: targets recuse their movement speed to 0 for prof bonus rounds.
#Radiant
on hit: The next attack taken against the targets have advantage
on Crit: The target is blinded for prof bonus rounds.
#Necrotic
on hit: targets can't regain hit points until the start of your next turn
on Crit: targets can't regain hit points
#electricity
on hit: targets can't take reactions until the start of your next turn
on Crit: targets can't take reactions
#Psychic
on hit: targets make the next mental saving throw at disadvantage until the start of your next turn.
on Crit: targets cannot concentrate on spells and make mental saving throws at disadvantage until your next turn.
Kinetic Properties:
#Sonic
on hit: targets are deafened until the start of your next turn
on Crit: the targets are deafened
#Bludgeoning
on hit: small and medium targets are pushed away 2 $\Box$ , large creatures are pushed away 1 $\Box$ .
on Crit: small and medium targets are pushed away 3 $\Box$ and knocked prone, large creatures are pushed away 1 $\Box$ and knocked prone.
#Slashing
on hit: small and medium targets are pushed away 2 $\Box$ , large creatures are pushed away 1 $\Box$ .
on Crit: small and medium targets are pushed away 3 $\Box$ and knocked prone, large creatures are pushed away 1 $\Box$ and knocked prone.
#Piercing
on hit: small and medium targets are pushed away 2 $\Box$ , large creatures are pushed away 1 $\Box$ .
on Crit: small and medium targets are pushed away 3 $\Box$ and knocked prone, large creatures are pushed away 1 $\Box$ and knocked prone.