#Projectile: A Projectile has - speed - distance - direction The damage a projectile can do is equal to the size + the speed of the object. Additional damage may come from other properties of the projectile. A projectile of a material will travel a distance determined by its speed. Elemental properties: #Poison on hit: targets must make a constitution saving throw or gain the poisoned condition (disadvantage on attack rolls and ability checks) until your next turn. on Crit: targets gains the poisoned condition (disadvantage on attack rolls and ability checks) for 1 rounds. #Acid on hit: targets receives -1 AC until your next turn on Crit: targets receives -1 AC #Fire on hit: targets receives + prof bonus Damage on Crit: targets are burning, receiving half the damage dealt at the beginning of your turn for 1 rounds. #Ice on hit: targets reduce their movement speed by 2 $\Box$ until your next turn. on Crit: targets recuse their movement speed to 0 for prof bonus rounds. #Radiant on hit: The next attack taken against the targets have advantage on Crit: The target is blinded for prof bonus rounds. #Necrotic on hit: targets can't regain hit points until the start of your next turn on Crit: targets can't regain hit points #electricity on hit: targets can't take reactions until the start of your next turn on Crit: targets can't take reactions #Psychic on hit: targets make the next mental saving throw at disadvantage until the start of your next turn. on Crit: targets cannot concentrate on spells and make mental saving throws at disadvantage until your next turn. Kinetic Properties: #Sonic on hit: targets are deafened until the start of your next turn on Crit: the targets are deafened #Bludgeoning on hit: small and medium targets are pushed away 2 $\Box$ , large creatures are pushed away 1 $\Box$ . on Crit: small and medium targets are pushed away 3 $\Box$ and knocked prone, large creatures are pushed away 1 $\Box$ and knocked prone. #Slashing on hit: small and medium targets are pushed away 2 $\Box$ , large creatures are pushed away 1 $\Box$ . on Crit: small and medium targets are pushed away 3 $\Box$ and knocked prone, large creatures are pushed away 1 $\Box$ and knocked prone. #Piercing on hit: small and medium targets are pushed away 2 $\Box$ , large creatures are pushed away 1 $\Box$ . on Crit: small and medium targets are pushed away 3 $\Box$ and knocked prone, large creatures are pushed away 1 $\Box$ and knocked prone.