>[!column|no-i 2 no-t] >>[!recite|no-i] <font color="#bccad8"><font size="+1">Boon</font></font> >> #envigorated - +1d6 to all rolls that use a body stat modifier. For each stack the minimum possible roll becomes the current stack (max 6). >> >> #Haste you may make any action a prefix or suffix action. >> #invisible - you are unable to be detected by sight. attack rolls from you have advantage and against you have disadvantage. >>#resistant (damage type) - you ignore the on-hit effects of the damage type > >>[!recite|no-i] <font color="#bccad8"><font size="+1">Bane</font></font> >> #Stiffened - -1d6 to all rolls that use a body stat modifier. For each stack the minimum possible roll becomes the current stack (max 6). >> >> #vulnerable (damage type) - on-hit effects of the damage type trigger twice >> #Weak - direct hits are treated as critical hits >> #exhausted - you are Slowed, and Dazed. If a second application of exhaustion is applied you become incapacitated and immediately begin a long rest. If you have not benefited from food and drink since the beginning of your last long rest you die. >> #blinded - unable to see, attacks against you are focused >> #deafened - unable to hear >> #mute - unable to speak >> #charmed - unable to make a harmful action toward the charmer, the charmer has advantage on social interactions with the charmed target. >> #grappled - your speed becomes 0 and ignores modifiers. the condition ends if the grappler is incapacitated or is separated from the grappled target. >> #Incapacitated - you are blinded, deafened, mute, and are unable to take actions or reactions. >> #Unconsious - you are incapacitated, fall prone, and unable to use any mental check. >> #Slow - you are unable to take an action with a prefix or suffix. >> >> #Dying when your health drops to 0 you gain the dying condition, and a wound from the source that depleted your health to 0. while dying your health is bonded until your wound is restored. while dying your movement is limited to 1, and you have the slow condition. any damage taken applies an injury, the unconscious condition, and any injury taken while dying is considered a wound. >