>[!infobox|n-th wtiny left] >###### <font size="+2">[[cyril.webp|Cyril]]</font> >![[maskcyril.webp|cover hm-sm p+tc]] > #### Token > ![[woodcyrilopen.png|loc center|190]] > #### Talkie >| <!-- -->| <!-- -->| >|:-:|:-:| >|Creature types|Humanoid 2| >|Age|??| >|Height|??| >|Weight|??| >|Gender|Male| >|Birthday|??| >|Constellation| Serpent| >[!recite|center no-i ]+ <font size="+4">**C**</font><font size="+3">**yril**</font> >>[!grid|left no-t no-i clean] | Mind: | 4 | Body: | 1 | Soul: | 1 | | -------- | --- | ------- | --- | ------- | --- | | Focus: | 7 | Stamina: | 1 | Mana: | 2 | | Sanity: | 10 | Health | 7 | Spark: | 7 | >>Skill >> >>|Skill| Training| >>|--|--| >>|[[Art]]| Master| >>| [[Magic]] | Adept| >>|[[Precision]]| Adept| >>|[[Discovery]]| Adept | >>|[[Expression]]| Adept| >>|[[Knowledge]]| Adept| >> Paths >> >>|Path| Type |Rank| >>|--|--|--| >>|[[Artist]]| Archetype| 3| >>| [[Mage]] | Archetype| 1 | >>|[[Engineer]]| Class| 3| >>|[[Alchemist]]| Class| 2| >>|Gizmo specialist| Engineer path| 1| >>|Contraption specialist| Engineer path | 1| >>| Device Specialist| Engineer path| 1| >>|Theft | Art Gathering| 1 | >>| Tanning| Art Processing| 1| >>|Metallurgy| Art Processing| 1 | >>|Woodworking| Art Crafting| 1| >>| Golemancy| Art Crafting| 1 | >>|Scrap| Engineer Gathering| 1| >>|Components| Engineer Processing|1| >>|Mechanisms | Engineer Crafting| 1| >>| [[Atom]] | Magical Nature| 1 | >>| [[Arcane]] | Magical Tradition | 1 | >> | [[Transmutation]] | Magical School | 1 | >>| [[Spellcasting]] | Magical Practice | 1 | > >>[!quote|no-i ] Traits >> ![[Skill Traits]] >>Art master: You may spend talent points in any art path as if they were genric. >>Art and artist paths cost 1 talent point to acquire. >>Artistic Focus: Increased focus equal to your rank in artist. >>Mage R1: increase mana by mage rank >>Magic Adept: can rank up to r2 in magic >> #LR: 1 stam: Regain all focus. >> >> >> > >>[!quote|no-i ] Techniques >> ![[Skill Techniques]] >> #Gather: Theft, Scrap >> #Process: Leather, components, metallurgy >> #Craft: Woodworking, mechanisms >> #Weave: you can weave runes of magic >> >[!recite| embed no-i hc txt-c]- <font color="#bccad8"><font size="+3">**I**</font><font size="+2">**NVENTORY**</font></font> >>[!quote| t-w embed no-i] On Hand >> | Item | Quantity | Location | Item Type | Description | | :----------------------------------------: | :------: | :------------------------: | :----------------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | | Kibel | 34 | Cyril | Currency | Payment from Slough (2) and from looting Suncrest corpses (10). Took back 150 hidden kibble episode 6. Ep8 - Cyril collected all gold from piles Cashew made, has on his person. | | Fencing Sword | 1 | Cyril | Weapon | 1 damage, from Broderick's. | | Arbalest Box | 2 | Cyril | Weapon | 1/2 lug. Can carry 2 per hand. | | Arrows and Quiver | 20 | Cyril | Ammunition | 20 Arrows on Cyril, 20 in Storage | | BROKEN AND FRAYED - Fancy Suit | 1 | Cyril | Clothing | Green Suit-Jacket, Green and Gold embroidered vest, Tanned Slacks, Chestnut Riding boots. Lace Jabot. | | BROKEN AND FRAYED - Hankerchief and Gloves | 2 | Cyril | Clothing | Monogrammed | | Lighter | 1 | Cyril - Pocket | Tool | From bodies in Suncrest attack. Refueled. | | Compass | 1 | Cyril - Coat Pocket | Magic Item | Broken: Needle does not move. Button on top and bottom. Missing a brass cylinder in the back of it, Barradyne knows where one is. Made by Sonnen Saw. Barry Vision says it's one of Oswald's though. Ep8 - Barradyne gave me cylinder from teapot, snapped into West position in back of compass which changed the gateway in teapot. Needle now moves. Has two buttons and a twisting knob on top that can be manipulated. Ep 10 - Discovered how to operate Compass. | | Index | 1 | Cyril - Coat Pocket | Magic Item | Portable Library, contains several books that can be stored or retrieved, interactive. Stolen or given from Sophia. | | Toolbelt | 1 | Cyril | Clothing - Storage | Straps attached to holster arbalest box. Currently Holds: Hammer, Chisel, File. | | Hammer | 1 | Cyril - Tool Belt | Tool | | | File | 1 | Cyril - Tool Belt | Tool | | | Chisel | 1 | Cyril - Tool Belt | Tool | | | Lantern | 1 | Cyril - Tool Belt | Tool | Lit by Light alchemy stone. Stolen from outskirts of Shoeshine. Gilly has the other lantern | | Light Stone | 1 | Cyril and Gilly (Lanterns) | Alchemy Stone | Inside lanterns on Cyril and Gilly. Stolen from Shoeshine. | | Backpack | 1 | Cyril | Clothing - Storage | Brodericks - 20c each. Cyril and Armando have one each. | | Waterskins | 1 | Cyril - Backpack | Food | Cyril, Armando, Barradyne have one each. | | Hand Loupe | 1 | Cyril - Backpack | Tool | For inspecting objects. | | Hemostat | 2 | Cyril - Backpack | Medicine | Stops bleeding. Sew up wound, then pour it over. Evaporates quickly. Very bad if ingested. Can treat a major bleed or multiple minor wounds on an individual. | | Medical Kit | 1 | Cyril - Backpack | Medicine | From Junior. Told him Melissa said he should give it to me and would be resupplied, tried to pay him but he insisted that Melissa would be good for it. Bandages, needle and thread, rubber band for tourniquets. | | Spool of Wire | 1 | Cyril - Backpack | Material - Cloth | | | Sewing Needles | 20 | Cyril - Backpack | Tool | | > >>[!quote| t-w embed no-i] Fredrick >>| Item | Quantity | Location | Item Type | Description | | :----------------------: | :------: | :----------------------: | :------------------: | :-------------------------------------------------------------------------------------: | | Metal Bucket | 1 | Frederick | Tool | Windmill | | Barrel of Drinking Water | 1 | Frederick | Consumable - Storage | | | Small Armillary | 1 | Frederick - Cockpit area | Tool | Stolen from Eckhardt's - Small size. Currently in use for Light alchemy stone imbuement | | Hot Stone | 1 | Frederick's Engine | Alchemy Stone | From Frederick's clock | > >>[!quote| t-w embed no-i] Cabinet >>| Item | Quantity | Location | Item Type | Description | | :---------------: | :------: | :------------: | :--------------: | :---------------------------------------------------: | | Rations | 45 | Teapot Storage | Consumable | 15 for 4 people. | | Empty Wine Bottle | 1 | Teapot Storage | Consumable | Empty, Was 5c. Drank while on the road. | | Oil | 1 | Teapot Storage | Alchemy Material | Mason jar full of it. Very Viscous. | | Arrows and Quiver | 20 | Teapot Storage | Ammunition | 20 Arrows on Cyril, 20 in Storage | | Alum Salve | 2 | Teapot Storage | Medicine | In one alchemy jar. Kept near teapot entrance storage | | Twine Rope | 1 | Teapot Storage | Tool | 5m length | > >>[!quote| t-w embed no-i] Index >>| Item | Quantity | Location | Item Type | Description | | :-------------------------------: | :------: | :------: | :--------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------: | | Map of Surlu | 1 | Index | Book - Map | Can zoom in and out, self-updating, labeled | | Haven | 1 | Index | Book | Coveted by Thisbee and William. Pages 1 and 2. | | Fundamentals of Alchemy | 1 | Index | Book | Book covering Prima, the 4 paths of Alchemy, and physical forms of alchemical products | | Green Hills of Surlu | 1 | Index | Book | Geography of Surlu | | Bridge of Tradition | 1 | Index | Book | Book on Hashian culture including trinket exchange | | Cult of Scoundrels | 1 | Index | Book | Book on Hisks and its cultural importance as a rival currency to Kible. Talks about the House of Cards, where Hisks are produced. Secretive ranks of Hieh. | | Eckhardt's Diary | 1 | Index | Book | Stolen | | The Evening Stone | 1 | Index | Book | Book hypothesizing uses for Alchemy Stones and their creation. | | Grizzlebits | 1 | Index | Book | Obscure book on 6 Magic Pools, given to Cyril from Sonnan Wu - Grizzlebits, 318 years after the 10th calamity | | Introduction to Runes and Phonics | 1 | Index | Book | Introductory book on Magic, given to Cyril from Sonnan Wu & Professor S Chemistry - No year, Written by Oswald | > >>[!quote| t-w embed no-i] Teapot >> | Item | Quantity | Location | Item Type | Description | | :-----------------------------------: | :------: | :-------------: | :-------------------: | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | | Cyril's Cylinder | 1 | Teapot Workshop | Weapon | 1 unidentified bead. Single barrel cylinder. | | Unidentified Glass Bead | 1 | Teapot Workshop | Ammunition | Given to Cyril from Armando. For study. | | Iron Arrow Tips | 50 | Teapot Workshop | Ammunition - Material | 50 given to Barradyne, 50 in workshop (100 total) | | Smithing Tongs | 1 | Teapot Workshop | Tool | Handed down from generations. just not his own | | Fountain pen | 1 | Teapot Workshop | Tool | From Tot's | | Wood Mallet | 1 | Teapot Workshop | Tool | | | Compass (Measurement) | 1 | Teapot Workshop | Tool | | | Calipers (Measurement) | 2 | Teapot Workshop | Tool | | | Rotary Hand Drill | 1 | Teapot Workshop | Tool | With Several Bits | | Hand Saw | 1 | Teapot Workshop | Tool | | | Monkey Wrench | 1 | Teapot Workshop | Tool | | | Awl (Leatherworking) | 1 | Teapot Workshop | Tool | | | Shears (Tailoring) | 1 | Teapot Workshop | Tool | | | Whittling Knife | 1 | Teapot Workshop | Tool | From bodies in Suncrest attack | | Kiln | 1 | Teapot Workshop | Tool | From Tigran Sleetcoat | | All Alchemy Attachments | 7 | Teapot Workshop | Tool | Stolen from Eckhardt's. <br>Processing: Pnuemator, Mould, Condenser. <br>Crafting: Armillary, Centrifuge<br>Ep 6: Lantern and Humidome destroyed.<br>Stored in Chest and moved to Teapot Workshop | | Table Saw Blade | 1 | Teapot Workshop | Tool | Fixed using bark rope. Used for more precise woodworking. Heavy. Ep 6 - Blown up, only saw blade survived | | Clamps | 2 | Teapot Workshop | Tool | From Ruined Sunfall Fletchery | | Vise | 1 | Teapot Workshop | Tool | From Ruined Sunfall Fletchery | | Metal Sanders | ? | Teapot Workshop | Tool | For metalworking, Sunfall | | Metal Pipettes | ? | Teapot Workshop | Tool | For metalworking, Sunfall | | Ouphstones | 2 | Teapot Workshop | Currency | From bodies in Suncrest attack | | BROKEN AND FRAYED - Belt and Harness | 1 | Teapot Workshop | Misc - Clothing | Used to carry Kiln | | Alchemy Powder (Light) | 1 | Teapot Workshop | Alchemy Powder | Given by Eckhardt | | Hot Stone | 3 | Teapot Workshop | Alchemy Stone | Stolen from Eckhardt's: Placed in campfire | | Light Stone | 1 | Teapot Workshop | Alchemy Stone | From Frederick's clock | | Obscure Stone (Heatless) | 1 | Teapot Workshop | Alchemy Stone | From Frederick's clock. Strange stone, unable to absorb heat. | | Rubido Stone | 1 | Teapot Workshop | Alchemy Stone | Deep red with venous lines that run through it. Almost orange or gold in color. Clear, translucent. Similar to power in one of the jars. Will need a high amount of energy or agitation to activate. Rank 4, unidentified, unhoned. | | Warped (Inert) ouphstone | 1 | Teapot Workshop | Material - Alchemy | Byproduct of creating a red Rubido Cube, resembles material Barradyne's flower is made from, marking in center is gone, divot in center of stone. Originally from Sunfall bodies. | | Stone from Suncrest Memorial | 1 | Teapot Workshop | Material - Alchemy | Fits in the palm of your hand | | Chest | 1 | Teapot Workshop | Storage | Can contain alchemy attachments and alchemy jars. 20c | | Alchemy Jars | 5 | Teapot Workshop | Alchemy - Storage | Bought from Brodericks. All in use, kept in Teapot Workshop chest. | | Powder 2 | 1 | Teapot Workshop | Material - Alchemy | Burgundy - In a cube but will fall apart if handled. on floor | | Powder 7 | 1 | Teapot Workshop | Material - Alchemy | Blue - In a cube but will fall apart if handled. on floor | | Crystal 1 | 1 | Teapot Workshop | Material - Alchemy | Opalescent chromatic flakes - On floor of frederick in a cube | | Jar of Sand | 1 | Teapot Workshop | Material - Alchemy | Result of using Transmutation magic on wine glass. Stored in Alchemy Jar | | Alum Leaf | 1 | Teapot Workshop | Material - Medicine | 1 stock left after making 2u of alum salve | | Wood Shrapnel | 118p | Teapot Workshop | Material - Wood | Survived ep 6 explosion, toothpick to chicken wing | | Frayed Wood Boards | 37m | Teapot Workshop | Material - Wood | Survived ep 6 explosion, no more than 2ft x 4ft. | | Glass Shards | 1p | Teapot Workshop | Material - Wood | Survived ep 6 explosion | | Leather Scrap | 2p | Teapot Workshop | Material - Wood | Survived ep 6 explosion | | Textile | 36p | Teapot Workshop | Material - Wood | Survived ep 6 explosion | | Metal Scrap | 21p | Teapot Workshop | Material - Cloth | Survived ep 6 explosion | | Metal Scrap | 2m | Teapot Workshop | Material - Cloth | Survived ep 6 explosion | | Love Letter with a crushed Flower | 1 | Teapot Workshop | Misc | From bodies in Suncrest attack | | Small Silver Ring with soft blue gem | 1 | Teapot Workshop | Misc | From bodies in Suncrest attack | | BROKEN AND FRAYED - Harmonica | 1 | Teapot Workshop | Misc | From bodies in Suncrest attack | | BROKEN AND FRAYED - Old Cigar | 1 | Teapot Workshop | Consumable | From bodies in Suncrest attack | | BROKEN AND FRAYED - Red Lace Umbrella | 1 | Teapot Workshop | Weapon | Hidden blade, 1 dmg | | BROKEN AND FRAYED - Toolbox Harness | 1 | Teapot Workshop | Clothing - Storage | Wooden harness worn on back with a shelf that can strap Cyril's Toolbox onto it, allowing free use of both his hands while traveling. 2 Leather straps, 4 wood 1's, 4 nails. | | BROKEN - Spyglass | 1 | Teapot Workshop | Tool | Lens is broken. Not magical. From Windmill. | > >[!recite|center no-i n-th]- <font size="+4">**N**</font><font size="+3">**OTES**</font> > > ## backstory > Born into a kit of 6, Cyril was the largest of his kin and intended to keep it that way. The runts that could not push their way to mother had to fight hardest to remain fed. Cyril would not go hungry. Cyril's father was a toymaker for the nobles of Grenwald, and from his father, he learned how to shape wood, how to make it move. He learned how to rock the horses, how to jack the boxes, how to stitch the dolls, to lace their dresses, to inspect every seam, every joint, and every bevel for perfection. The capricious favor of the nobles was something Cyril would become well acquainted with: a week of labor for a day's worth of enjoyment for the highborn. > ## Personality > (Envious of wealth, luxury, and status affording them) (Family's work funds education afforded at an academy for fine craftsman - upper working class ceiling, wears the same suits while the kids he made toys for as a youth shift through finery daily. He sees the opportunity to capitalize on the vanity of nobles, to raise his station in life) (Eventually gains success as an inventor of fashionable trinkets. At first, woman's purses, mechanical fans, then ornate lanterns. Inevitably, he finds fame with functional accessories, especially with Parasols.) (The trend takes hold, spreads like wildfire. He hires staff, has a workshop and a successful business. Gains the fame and some measure of wealth as a craftsman of some renown. ) (He meets his fox wife, has a fox family, but within a year and a half, the orders decline. The trend grows passe, competing artists sell inferior work cheaper than his premium, and his business begins to fail. As quickly as it has come, it has gone.) (He begins to hate his competitors. He's uncompromising in his tastes, and his desire to keep up his veneer of status eventually drains his wealth. The demands of his new family. His nagging and resentful wife weighs on him, emphasizing his inability to provide. ) > >Other personality quirks: >??? >[!recite|center no-i n-th]- <font size="+4">**T**</font><font size="+3">**ALENTS**</font> >## Talent Point Increase > >| Epsiode | Talents | | ------- | -------- | | Episode | Talents | > | 0 | 1M 1B 1S| | 9 | 1M 1B 1S | > | 10 | 1B | > | 11 | 1M| > |12 | 1B| > |14 | 1S | > |15| 1S| > |16| 1M 1B 1S| > |Waltz| | > | 1| 1M 1B 1S| > |2| 1S | > | 3 | 1B| > | 4 | 1M| > |5 | 1M| > |6 | 1S | > | 7| 1B | > |8 | 1S | > | 9| 1S | > |10| 1S| > |11| 1M| > 27 gained. 8M 8B 11S 24spent. > 3 unspent, 1M 1B 1S <font size="+4">K</font><font size="+3">NOWLEDGE</font> | General | Topical | Niche | Specific | | ------- | ---------- | ------------ | ---------------- | | Artist | Engineer | Gizmo | | | | | Contraptions | | | | Alchemy | | | | | Processing | Metallurgy | Brass/Gold alloy | | | | | | | | | | | | General | Topical | Niche | Specific | | ------------- | ----------------------- | ------------ | -------------------- | | Patterns | Blueprints | Gizmo | Firing Trigger | | | | Augmentation | | | | | "Name TBD" | | | | | Device | Door Latch | | | | | Cylinder Barrel | | | | Contraption | Umbrella | | | | | Pneuma Pump | | | | | Wheel | | | | | Axel | | | | Construction | Irrigation System | | | Carving | Component | Cylinder Handle | | | Tailoring | Chest | Double Breasted Coat | | | | Pants | Suitpants | | | Potionmaking | salve | alum salve | | Constructions | Siege weapons | Balista | | | | Functional Architecture | Windmill | |