Items fall into these categories: [[Gear]] [[Item Types]] [[Structures]] Items fall into 1-6 rankings, where the higher the rank, the greater the rarity or efficacy. The relative rarity or efficacy that qualifies a material to be categorized in a particular rank follows a percentile halving sequence. rank 1 roughly 50% rank 2 25% Art gatherables: (corresponding processed materials and crafted items.) Mining - Stone/ores (uses pick) Skinning - leather (Uses knife) Fluid collecting - (uses needle) Harvesting - raw organics (Uses farmers tools) Woodcutting - trees (uses axe) Butchering - uses knife Engineer - scrap Detective - clues Kinesis - strings Alchemist - materia Bard - lines Soulbinder - souls