Items fall into these categories:
[[Gear]]
[[Item Types]]
[[Structures]]
Items fall into 1-6 rankings, where the higher the rank, the greater the rarity or efficacy.
The relative rarity or efficacy that qualifies a material to be categorized in a particular rank follows a percentile halving sequence. rank 1 roughly 50% rank 2 25%
Art gatherables: (corresponding processed materials and crafted items.)
Mining - Stone/ores (uses pick)
Skinning - leather (Uses knife)
Fluid collecting - (uses needle)
Harvesting - raw organics (Uses farmers tools)
Woodcutting - trees (uses axe)
Butchering - uses knife
Engineer - scrap
Detective - clues
Kinesis - strings
Alchemist - materia
Bard - lines
Soulbinder - souls