[[Creature types]]
[[Adaptations]]
# Notes for later
Creatures:
Talents also for 1/2 1/2 archetypes
Creature types
Each archetype has an effect box applying to every member, and within the archetype there is a series of subtypes each with their own talents and access to adaptations.
For character creation
Chose 1 from humanoid and 1 from humanoid or another.
Adaptations: separate specializations for physical talent trees such as winged and ocular.
mobs are listed under their archetype.
Sectioned off into subtype. They have access to a large list of talents within their subtype and tier.
Talent selection is equal to level 1->1
## Archetypes
Beast (animals)
- standard animals
- fantasy animals
- hybrids
Plant
- standard
- fantasy
Monster
- ooze
- aberration
Construct
- core giving an artificial form
Outsider
- planar (fey, celestial, fiend)
- traveler (Unable to join the lifestream)
- elemental/primordial (beings from the 6 elemental palnes)
Humanoid
- humans
- ouphies (beastmen)
___
Riders:
Undead, sentient, ethereal,
Sizes:
Tiny, small, medium, large, giant, titanic.
## creature types (rework?)
Weak onhit triggers twice
Resist ignores onhit
Type - weak - resistant
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aberration - psychic -
Beast - poison -
construct - acid -
Fey - necrotic -
Fiend - lightning -
Ooze - cold -
plant - fire -
undead - radiant -
Celestial - see below
Elemental - see below
humanoid - has traits like the pcs
celestial - unique
dragon - 1 page for each
Giant and monstrosity are subtypes
Elemental in its own hexagram
Physical dmg types
Force slashing piercing bludg thunder