[[Creature types]] [[Adaptations]] # Notes for later Creatures: Talents also for 1/2 1/2 archetypes Creature types Each archetype has an effect box applying to every member, and within the archetype there is a series of subtypes each with their own talents and access to adaptations. For character creation Chose 1 from humanoid and 1 from humanoid or another. Adaptations: separate specializations for physical talent trees such as winged and ocular. mobs are listed under their archetype. Sectioned off into subtype. They have access to a large list of talents within their subtype and tier. Talent selection is equal to level 1->1 ## Archetypes Beast (animals) - standard animals - fantasy animals - hybrids Plant - standard - fantasy Monster - ooze - aberration Construct - core giving an artificial form Outsider - planar (fey, celestial, fiend) - traveler (Unable to join the lifestream) - elemental/primordial (beings from the 6 elemental palnes) Humanoid - humans - ouphies (beastmen) ___ Riders: Undead, sentient, ethereal, Sizes: Tiny, small, medium, large, giant, titanic. ## creature types (rework?) Weak onhit triggers twice Resist ignores onhit Type - weak - resistant ___ aberration - psychic - Beast - poison - construct - acid - Fey - necrotic - Fiend - lightning - Ooze - cold - plant - fire - undead - radiant - Celestial - see below Elemental - see below humanoid - has traits like the pcs celestial - unique dragon - 1 page for each Giant and monstrosity are subtypes Elemental in its own hexagram Physical dmg types Force slashing piercing bludg thunder