<center><font color="#bccad8"><font size="+2">Training</center></font></font> >[!column|no-i 4 no-t] >>[!quote|no-i ttl-c] Novice >>In order to train in magic, you must have at least 1 rank in Mage. >>You gain the Conduit Technique. > >>[!quote|no-i ttl-c] Adept >> Upon Gaining Magic Skill Proficiency, you gain a rank in a specialization from within each of the following: Nature, Magical Tradition, School, and Practice. >> You gain the Weave Trait. >> > >>[!quote|no-i ttl-c] Expert >>You gain the ability to gain an initial rank, by spending 1mind 1body 1soul talent points. >>You gain the Sigil Trait. > >>[!quote|no-i ttl-c] Master >>You may spend talent points as if they were Soul talent points to gain talents or ranks in any path found within the Mage archetype Magic skill. >>You gain the Script Trait > The Conduct action is available to anyone who is Novice or higher in their Magic skill training. - Conduct: #A: 1 mana: You can sense weather an effect is magical. #Trait: Weave: While using the conduit technique you are able to form a rune of a school of magic, enabling further magic actions while weaving. #Trait: Sigil: you may select multiple expressions from within a single school while weaving a rune. #Trait: Script you may weave runes from multiple schools. Magic requires the usage of the Conduct action, the weaving of a rune, expenditure of mana, a conduit, materials, a verbal expression, and a somatic pattern. Magic is a complicated performance that begins with the user expending mana from within themselves into a conduit (determined by your tradition). The mana required to use a magical practice is equal to the rank(s) of the magic form from within the [[Spellcasting|Schools]] of magic being woven, and becomes the new cost of mana for Conduct instead of the original cost of 1. The conduit is then used to pass through one of the 6 fundamental fields to reach an intersection of two fields that is determined by the school and its associated rune. A rune is woven with a somatic gesture and verbal gesture with the combination of 2 glyphs, each glyph a representative of the two parts (fields) of the rune. When the rune has been woven, the practice being used may be initiated. The required materials as described in the practice will undergo a transformation in accordance with the school being woven. The substances that correspond with the fields depicted in the rune will return to their respective fields, and the new substance will emerge forth either materializing itself as a new substance, or creating an effect. The nuance of the effects, costs, and methodology of magic are found as separate entries from within the following pages of: Nature, Tradition, School, and Practice. <center><font color="#bccad8"><font size="+3">Nature</center></font></font> <center>Determines the primary field that is woven through, as well as the properties available to substance created</center> >[!column|no-i 3 no-t] # Nature >>[!recite|no-i no-t] >>## [[Memoria]] >> The primary field you weave through is the field of the mind. > >>[!recite|no-i no-t] >>## [[Fields|Materia]] >> The primary field you weave through is the field of the body. > >>[!recite|no-i no-t] >>## [[Fields|Atom]] >> The primary field you weave through is the field of the soul. > >>[!recite|no-i no-t] >>## [[Fields|Eve]] >>The primary field you weave through is the field of the potential. > >>[!recite|no-i no-t] >>## [[Fields|Coalescence]] >>The primary field you weave through is the field of coalescence > >>[!recite|no-i no-t] >>## [[Fields|Nihil]] >> The primary field you weave through is the field of nihil. <center><font color="#bccad8"><font size="+3">Magical Tradition</center></font></font> <center>Determines the source of your magic, the components, and method of concentration</center> >[!column|no-i 2 no-t] >>[!recite|no-i no-t] >>### [[Characters/Archetypes/Mage/Mage skill/Tradition/Arcane|Arcane]] <font size="-1"></font> >>A tradition that values technicality, and utilizes artificial materials for their magic. > >>[!recite|no-i no-t] >>### [[Characters/Archetypes/Mage/Mage skill/Tradition/Divine|Divine]] <font size="-1"></font> >>A tradition that values belief, and utilizes the otherworldly for their magic > >>[!recite|no-i no-t] >>### [[Characters/Archetypes/Mage/Mage skill/Tradition/Primal|Primal]] <font size="-1"></font> >>A tradition that values the natural world, and utilizes natural phenomena for their magic > >>[!recite|no-i no-t] >>### [[Characters/Archetypes/Mage/Mage skill/Tradition/Occult|Occult]] <font size="-1"></font> >>A tradition that values the potential of the soul, and utilizes living materials for their magic > <center><font color="#bccad8"><font size="+3">School</center></font></font> <center>Determines the expressions in which the magic interracts with the world</center> >[!column|no-i 3 no-t] # Schools >>[!recite|no-i no-t] >>### [[Enchantment]] <font size="-1"></font> >>Control of the mind, body, and soul >>- Alter Psyche >>- Alter Motor Function >>- Alter Unconscious > >>[!recite|no-i no-t] >>### [[Abjuration]] <font size="-1"></font> >>Harnessing Imaginary force to dissipate energy >>- Impose neutralization >>- instill neutralization >>- project neutralization > >>[!recite|no-i no-t] >>### [[Evocation]] <font size="-1"></font> >>conversion of matter to energy >>- Bolt >>- Blast >>- Cloud > >>[!recite|no-i no-t] >>### [[Illusion]] <font size="-1"></font> >>manipulation of the senses >>- Alter Sense >>- Generate Sense >>- Null Sense > >>[!recite|no-i no-t] >>### [[Necromancy]] <font size="-1"></font> >>control over life and death >>- Instill Life >>- Instill Growth >>- Instill Death > >>[!recite|no-i no-t] >>### [[Conjuration]] <font size="-1"></font> >> the transfer of energy to matter >>- Create object >>- Create node >>- Create creature > >>[!recite|no-i no-t] >>### [[Divination]] <font size="-1"></font> >>the acquisition of sensory information >>- Comprehend (understanding and knowledge) >>- Detect (provides sensory information) >>- Reveal (provides hidden knowledge) > >>[!recite|no-i no-t] >>### [[Quanta]] <font size="-1"></font> >>alteration of physics >>- Alter Physicality >>- Alter Velocity >>- Alter Position > >>[!recite|no-i no-t] >>### [[Transmutation]] <font size="-1"></font> >> conversion of matter to another form >>- Alter Object >>- Alter Creature >>- Alter Energy <center><font color="#bccad8"><font size="+3">Practice</center></font></font> <center>The methodology in which your magic is manifested</center> >[!column|no-i 3 no-t] # Practices >>[!recite|no-i no-t] >>### [[Spellcasting]] <font size="-1"></font> >>Weaving mana and using it to generate an immediate effect > >>[!recite|no-i no-t] >>### [[Channeling]] <font size="-1"></font> >>Weaving mana consistently to maintain an effect > >>[!recite|no-i no-t] >>### [[Rituals]] <font size="-1"></font> >>Weaving mana into a bond to create a long lasting effect > >>[!recite|no-i no-t] >>### [[Curses]] <font size="-1"></font> >>Weaving mana into a programmatic affliction on the subject > >>[!recite|no-i no-t] >>### [[Blessings]] <font size="-1"></font> >>Weaving mana to beseech a boon upon the subject > >>[!recite|no-i no-t] >>### [[Power words]] <font size="-1"></font> >> Weaving mana with the verbal components of runes > >>[!recite|no-i no-t] >>### [[Rings]] <font size="-1"></font> >>Weaving mana into a circle > >>[!recite|no-i no-t] >>### [[Inscriptions]] <font size="-1"></font> >>Weaving mana into runes, then glyphs, then sigils. > >>[!recite|no-i no-t] >>### [[Esoterica]] <font size="-1"></font> >> Magic that is too specific or unknown to be classified into a school.