>[!quote|no-i ttl-c] <font color="#bccad8"><font size="+3">Druid Ranks</font></font> > <center> Ranks cost generic talent points equal to the rank you are obtaining. </center> > >>[!recite|no-i no-t] >><font color="#bccad8"><font size="+1">Rank 1</font></font> >>Technique: Wildcraft: #A supernatural action that requires a mana per rank of wildcraft. You may wildcraft up to a rank equal to your druid rank. When wildcrafting, you chose 1 of 3 forms for your wildcraft to take. >>- wildshape (Body) >>- call nature (Mind) >>- create grove (Soul) >> >>While wildcrafting you create a mana bond, the effects persist for the duration of the bond. >> >> > >>[!column|no-i 3 no-t] # Nature >>>[!recite|no-i no-t] >>>##### Wildshape >>> #A: Wildshape: shapeshift: shapeshift into a Creature: of a rank equal to or less than your rank in Druid. Druids without a specialization from within the class will have access to a creature that is native to the environment that they are currently in. >>> You may have a number of creatures memorized equal to your body attribute. These Creatures follow the standard ranks, and are determined prior to taking druid, or learned if druid was not chosen first. The Creatures learned can be from a creature interacted with, or chosen from the creature type associated with a druid specialization. >>> >>> #Talents (Cost: 1B) >>> | Rank | Effects | | ---- | ------| | 1 | #T: #Trait: Partial Wildshape: You may partially Wildshape one or multiple parts of your body| | 2 | #T: #Trait: Incorporated Wildshape: Your worn equipment may be incorporated into your wildshape at your discretion | | 3 | #T: #Trait: Shape other: You may use your Wildcrafting:Wildshape on another creature. | | 4 | --- | | 5 | - | | 6 | #T: #Trait: Limitless shapes: You are no longer limited by your body attribute when memorizing Creatures <br> #T: #Trait: Glimpse shape: you may memorize a creature at a glance, as a free action.| >> >>>[!recite|no-i no-t] >>>##### Call Nature >>> #A Wildshape: Call Nature: You make a check modified by your mind attribute. You may call forth the nature within the land in an area of a standard template equal to your druid rank. The area will produce an effect determined by the natural environment. >>> >>> #Talents (Cost: 1M) >>> | Rank | Effects | | ---- | ------- | | 1 | #T #Trait increase the size of the square of your Call Nature by 2 for each rank in Druid | | 2 | #T: #Trait: Your Call Nature persists for an hour after you have reclaimed your mana bond | | 3 | --- | | 4 | --- | | 5 | - | | 6 | | >> >>>[!recite|no-i no-t] >>>##### Create Grove >>> #A Wildshape: Create grove: You gain an aura using a standard template of rank up to your soul attribute. The grove will slowly cause life to grow, or an effect determined by your druid specialization. If the area has resistance to your grove, you make a check. >>> >>> #Talents (Cost: 1S) >>> | Rank | Effects | | ---- | ------- | | 1 | | | 2 | ------- | | 3 | --- | | 4 | --- | | 5 | - | | 6 | | >> > >>[!recite|no-i no-t] rank 2 >><font color="#bccad8"><font size="+1">Rank 2</font></font> >> #trait Your wildcraft form may be considered a suffix action to your wildcraft action #technique Lingua Naturia: #A: cost 1 focus: while focusing you are considered to be under the effects of Magic:Divination:Commune with the natural world around you of a standard square template of rank equal to your Druid rank. This is not a magical effect. >> --- >> #Talents >> #T Nature Sense: #A: cost 1 focus: you are able to determine weather or not an object is naturally occurring, or an effect is from a natural source. > >>[!recite|no-i no-t] rank 3 >><font color="#bccad8"><font size="+1">Rank 3</font></font> >> #trait #technique >> > >>[!recite|no-i no-t] rank 4 >><font color="#bccad8"><font size="+1">Rank 4</font></font> >> #trait You may weave magic as a prefix action to your wildcraft action. #technique Bio Rhythm: #RA You may resist an effect from a natural source as a reaction, such as a condition triggering or the application of a condition. Recuperation check Standard DC > >>[!recite|no-i no-t] rank 5 >><font color="#bccad8"><font size="+1">Rank 5</font></font> >> #trait You are not limited to the amount of mana bonds created for your wildcraft. #technique: Homeostasis: #A You may remove an effect that is applied to yourself or a natural object during a respite from an unnatural source. > >>[!recite|no-i no-t] rank 6 >><font color="#bccad8"><font size="+1">Rank 6</font></font> >> #trait Natural State: You are aware of and can willingly be immune to conditions received from natural sources. #technique Naturia Memoria: #A cost 1 stamina: you may return an object or area to it's natural state. If using this on an object that poses no resistance, there is no check or opposed check. This also applies to an area of standard square size. Objects or areas that pose resistance will require a check against standard DC, or opposed check. > <center><font color="#bccad8"><font size="+2">Druid Paths</center></font></font> <center> Ranks cost generic talent points equal to the rank you are obtaining.</center> >[!column|no-i 3 no-t] # Nature >>[!recite|no-i no-t] >>### Flora specialist >>the flora specializations focuses on a druids connection to plants. >> | Rank | Traits and Techniques | | ---- | ---- | | 1 | #wildshape: You gain access to the Plant creature type <br> #CallNature: your Call Nature brings forth a larger growth of Plants. <br> #CreateGrove: Your grove may incorporate plant life even if the environment that the grove is located at is not permissive | | 2 | #LinguaNaturia: Your commune effect may be applied to a specific plant | | 3 | #NatureSense: Your sense reveals additional properties if it is a plant or from a plant origin | | 4 | #BioRhythm: You ignore the DC if the effect is from a plant source | | 5 | #Homeostasis You may also remove an effect from a natural source if that source originated from a plant | | 6 | #NaturiaMemoria: You automatically succeed at an opposed check of lesser rank when the natural state of the area or object is a plant or contains primarily plants | > >>[!recite|no-i no-t] >>### Mycellium specialist >>The Mycellium specialist focuses on a druids connection to fungi >> | Rank | Traits and Techniques | | ---- | ---- | | 1 | #wildshape: You gain access to the Monster creature type <br> #CallNature: your Call Nature brings forth a larger growth of fungus. <br> #CreateGrove: Your grove may incorporate fungal life even if the environment that the grove is located at is not permissive | | 2 | #LinguaNaturia: Your commune effect may be applied to a specific Fungal colony or monster | | 3 | #NatureSense: Your sense reveals additional properties if it is a monster or from a fungal origin | | 4 | #BioRhythm: You ignore the DC if the effect is from a monster or fungal source | | 5 | #Homeostasis You may also remove an effect from a natural source if that source originated from a monster or fungus | | 6 | #NaturiaMemoria: You automatically succeed at an opposed check of lesser rank when the natural state of the area or object is a fungal or contains primarily fungus | > >>[!recite|no-i no-t] >>### Fauna specialist >>the fauna specialist focuses on the druids connection to animals >> | Rank | Traits and Techniques | | ---- | ---- | | 1 | #wildshape: You gain access to the Beast creature type <br> #CallNature: your Call Nature brings forth a larger magnitude of beasts <br> #CreateGrove: Your grove may incorporate animal life even if the environment that the grove is located at is not permissive | | 2 | #LinguaNaturia: Your commune effect may be applied to a specific Beast | | 3 | #NatureSense: Your sense reveals additional properties if it is a Beast | | 4 | #BioRhythm: You ignore the DC if the effect is from a Beast source | | 5 | #Homeostasis You may also remove an effect from a natural source if that source originated from a Beast | | 6 | #NaturiaMemoria: You automatically succeed at an opposed check of lesser rank when the natural state of the object is a Beast, or area that is the dominion of Beasts | > >>[!recite|no-i no-t] >>### Astral specialist >>This specialization focuses on the druids connection to the astral sea and cosmic bodies. Your Magical Nature becomes astral. >> | Rank | Traits and Techniques | | ---- | ---- | | 1 | #wildshape: You gain access to the Outsider creature type <br> #CallNature: your Call Nature removes persistent quantum effects. Thos effects altering gravitation do not need a DC <br> #CreateGrove: Your grove may incorporate access to moonlight and sunlight even if the environment that the grove is located at is not permissive | | 2 | #LinguaNaturia: Your commune effect may be applied to natural objects of outside origin | | 3 | #NatureSense: Your sense reveals additional properties if it is from outside origin | | 4 | #BioRhythm: You ignore the DC if the effect is from an astral source | | 5 | #Homeostasis You may also remove an effect from a natural source if that source originated from an outsider | | 6 | #NaturiaMemoria: You automatically succeed at an opposed check of lesser rank when the natural state of the area or object is otherworldly | > >>[!recite|no-i no-t] >>### Balance specialist >>this specialization focuses on the bridge between the earth and sky. Home to most peoples, and civilization. <br> creations by Balance specialists are considered to be objects of a natural source if they retain the function and interaction with the environment prescribed during their creation. >> | Rank | Traits and Techniques | | ---- | ---- | | 1 | #wildshape: You gain access to the Humanoid creature type <br> #CallNature: your Call Nature brings forth or alters an area to be a cohesive symbiosis of creature made structures and the surrounding nature. <br> #CreateGrove: Your grove may incorporate artificial structures even if the environment that the grove is located at is not permissive | | 2 | #LinguaNaturia: Your commune effect may be applied to a specific Humanoid | | 3 | #NatureSense: Your sense reveals additional properties if it is a Humanoid or from a Humanoid origin | | 4 | #BioRhythm: You ignore the DC if the effect is from a Humanoid source | | 5 | #Homeostasis You may also remove an effect from a natural source if that source originated from a Humanoid | | 6 | #NaturiaMemoria: You automatically succeed at an opposed check of lesser rank when the natural state of the area or object is a Humanoid or contains primarily Humanoid structures | > >>[!recite|no-i no-t] >>### Land specialist >>this specialization focuses on the druids connection to the land. >> | Rank | Traits and Techniques | | ---- | ---- | | 1 | #wildshape: You gain access to the Construct creature type <br> #CallNature: your Call Nature brings forth an area corresponding to the primal elemental force of the natural state of the area. <br> #CreateGrove: Your grove may incorporate elements even if the environment that the grove is located at is not permissive | | 2 | #LinguaNaturia: Your commune effect may be applied to a specific Construct | | 3 | #NatureSense: Your sense reveals additional properties if it is a Construct or from elemental origin | | 4 | #BioRhythm: You ignore the DC if the effect is from an elemental or construct source | | 5 | #Homeostasis You may also remove an effect from a natural source if that source originated from a Construct | | 6 | #NaturiaMemoria: You automatically succeed at an opposed check of lesser rank when the natural state of the area or object is elemental | > >[!column|no-i 3 no-t] # Nature >>[!recite|no-i no-t] >> ![[Flora Specialist]] > >>[!recite|no-i no-t] >>![[Mycelium Specialist]] > >>[!recite|no-i no-t] >>![[Fauna Specialist]] > >>[!recite|no-i no-t] >>![[Perceive 1]] > >>[!recite|no-i no-t] >>![[Balance Specialist]] > >>[!recite|no-i no-t] >>![[Land Specialist]]