>[!quote|no-i ttl-c] <font color="#bccad8"><font size="+3">Kinesis Ranks</font></font> >![[kinesisicon.webp|loc center|190]] > >>[!recite|no-i no-t] >><font color="#bccad8"><font size="+1">Rank 1</font></font> >>You gain the inner gates trait, if you do not already have it. The gates are considered gatherable nodes. You have 3 gates. 1 corresponding to each stat. You may gather from a gate if the gate is open. In order to open a gate you must bond the corresponding resource to the stat that the gate is associated with. The resource gathered from your inner gates is called strands. #Lr gather strand. You may gather an amount of strands up to the highest rank string you are able to process, which is determined by your rank in kinesis. #Lr processing strings. You may process strands into a string. Your kinesis rank also determines the quantity of strings you are able to process. The type of string is outlined in the ranks of kinesis. The length of your string is equal to your rank in processing strings. #Lr craft connections. When a string is processed, you may use it to craft a connection with an object. Connecting a string to an object requires a crafting check with a cv that is determined by the combined ranks of the weight and size of the object, as well as any other extrenious factors such as magical or supernatural properties. A maximum size and weight that you are able to craft a connection to is determined by your rank in crafting connections. If the object is in motion or at a distance you make an interraction check, prior to the crafting check. On a success you are able to attempt the craft. >> When a string is attached to an object, the object is considered to be carried by you as if it were held in an arm. This includes using maneuvers and interactions with the object. All checks made with the object are made with the action type of the string that is connected to the object. For example a string from the mind gate will use interaction, while a string from the soul gate will use conduct. >> Your string will remain connected to the object for as long as you remain conscious, or until the string is severed. You may sever a string from an object as an action, the string is lost and you must regather strands and process a new string. A string is severed by having the object that the string is connected to be hit by an energy or material that is of a higher rank than the stat of the string, by failing a clash with the string, or failing a check with a higher rank than the stat in the string. >> >> The First gate you have available is the Mind gate: Crown, you may gather strands from this gate. > > > >>[!recite|no-i no-t] >> #Technique: #A: Telekinesis >>You have the ability to manipulate and move an object that is connected to an active string. >>The string is considered an arm that can manipulate objects and use the interact action. >>The string can take Agile Maneuvers or athletic maneuvers. >>The checks made for this are made by the stat associated with the string. >>When the string is severed, or the object is no longer connected to a string, the string becomes a dormant strand. >>A string is severed by having the object that the string is connected to be hit by an energy or material that is of a higher rank than the stat of the string, by failing a clash with the string, or failing a check with a higher rank than the stat in the string. > >>[!column|no-i 3 no-t] # Nature >>>[!recite|no-i no-t] >>> ##### Gathering: Strands >>> This is considered a gathering action. >>> >>> #Talents >>> | Rank | Traits and Techniques | | ---- | ------| | 1 | #T: #LR: You succeed at gather strands without a check | | 2 | #T: #trait: You may gather strands while performing another gathering action| | 3 | #T: #Trait: You may gather strands as a prefix action. | | 4 | #T: #Trait: You may gather strands as a suffix action. | | 5 | #T: #Technique: #A: #Cost: 1 Stam: You may gather all dormant strands. | | 6 | #T: #Trait: you may gather a strand without spending focus | >> >>>[!recite|no-i no-t] >>>##### Processing: Strings >>> This is considered a Processing action. >>> >>> #Talents >>> | Rank | Traits and Techniques | | ---- | ------- | | 1 | #T: You may process active strings as if they were dormant strands, changing the stat they are associated with| | 2 | #T: You may process a string while doing another #LR activity simultaneously | | 3 | #T: While processing strings, you may process them as already woven, if the processing is done consecutively.| | 4 | #T: Over the course of a #FR you may have your active strands become processed into | | 5 | #T: When you process strings you may split them, dividing the rank of the stat of the string into two values that add together to equal the stat. Split strings act as separate strings for actions, but will break as if they were a single string. | | 6 | #T: This may be chosen repeatedly: Upon processing a strand, you may associate an energy property to the string. The string can no longer be broken by any energy with that property. Upon looping the string, you gain resistance to that property. | >> >>>[!recite|no-i no-t] >>>##### Crafting: Connections >>>This is considered a Crafting action. >>> >>> #Talents >>> | Rank | Traits and Techniques | | ---- | ------- | | 1 | #T: | | 2 | #T: #RA: You can craft connections as a reaction | | 3 | #T: While your strings are connected to a creature they are unable to be broken by equivalent or less rank methods compared to your rank in this path. | | 4 | #T: #SA: You may attempt to craft connections with an object or creature where you failed to clash, by using another string at the cost of breaking the string that failed. | | 5 | #T: While crafting connections with an object of lesser size and weight rank of the stat of the string you are using for the crafting connections you may do so as an interaction, rather than a crafting action. | | 6 | #T: You can craft connections to an energy rather an object. | >> > >>[!recite|no-i no-t] Rank 2 >><font color="#bccad8"><font size="+1">Rank 2</font></font> >> #Trait: Weave Strings: you may Craft:Connections multiple strings to a single object. These strings are now considered woven. Increase the maximum weight and size of the object connected to your combined strings by the number of additional string connected. >> You gain access to the Body gate: Voice, you may gather strands from this gate. #technique Name: #A: #Cost: 1 focus: You may exchange an active string with a dormant strand. >> --- >> #Talents >> #T: #RA: while your strings are connected to objects of size and weight rank less than the stat of the string, you make make any actions with those strings as a reaction. >> #T: While your strings are in pairs of 2 or 3, you are able to combine the modifiers that would be applied to each independent string onto each of the pairs. >> #T: You are not limited to a single crafting connection per action. > >>[!recite|no-i no-t] Rank 3 >><font color="#bccad8"><font size="+1">Rank 3</font></font> >> #trait: Loop Strings: You may connect strings to yourself providing a bonus to a check in the stat associated with the string, these strings break after a failure in the associated skill check. When a string is connected to yourself it is considered looped. >> You gain access to the Soul gate: Plexus, you may gather strands from this gate. #technique: Name #LR: You may bond a string into a dormant strand, restoring 1 stamina, the bond persists until a stamina is spent to return the bonded strand into a dormant strand. You may recover the bond as an action by expending 1 stamina. >> --- >> #Talents >> #T: You gain the blessed condition for each active string that is not connected to an object that a string is already connected to. > >>[!recite|no-i no-t] Rank 4 >><font color="#bccad8"><font size="+1">Rank 4</font></font> >> #trait When a string is broken, you add the value of the stat of the string that was broken to your next check or clash with that stat. >> You gain access to the Mind gate: Mindseye, you may gather strands from this gate. #technique Snap Thread: #A: #Cost: 1 Stamina: You may return an active string to a dormant state to have all checks made with a string of your choice to be considered exerted until the string is broken. >> --- >> #Talents >> #T: You gain armor equal to the rank of the stat of the string looped to you >> #T: If the string that is exerted from SnapThread is used to craft connections with an object of size and weight ranks less than the stat of the exerted string, then you suceed without a check. >> #T: While your strings are not woven each action taken by the string is considered to be focused. > >>[!recite|no-i no-t] Rank 5 >><font color="#bccad8"><font size="+1">Rank 5</font></font> >> #trait You may add 1 to your maximum health for each dormant strand you have. >> You gain access to the Body gate: Heart, you may gather strands from this gate. #technique Recycle Strings: #A : #Cost: 1 Mana: Roll a D6, A Body string becomes dormant, and the next check or clash made with a string of your choice adds the result of the d6 to it. >> --- >> #Talents >> #T > >>[!recite|no-i no-t] Rank 6 >><font color="#bccad8"><font size="+1">Rank 6</font></font> >> #trait Harp: Strings that are connected to an object or creature will grant you properties of your choice that are also affecting the object or creature. >> You gain access to the Soul gate: Root, you may gather strands from this gate. #technique Loom #A: When you have 2 strings active of each stat you may take the Loom action: Your stamina is reduced to 0. You may set any of your active strings into the ringing state. The strings in the ringing state provide traits and techniques according to their corresponding stat. You are considered to be connected to your strings. These strings will stay in the ringing state until broken. >> Crown: >> #Trait: >> #Technique: >> Mindseye: >> #Trait: >> #Technique: >> Voice: >> #Trait: >> #Technique: >> Heart: >> #Trait: >> #Technique: >> Plexus: >> #Trait: >> #Technique: >> Root: >> #Trait: >> #Technique: >> --- >> #Talents >> #T After you have taken the #A: Loom action, and while your strings are ringing, the checks made by the corresponding stat are considered to be exerted instead of focused. > <center><font color="#bccad8"><font size="+2">Kinesis Paths</center></font></font> >[!column|no-i 3 no-t] # Nature >>[!recite|no-i no-t] >> ![[Crown String]] > >>[!recite|no-i no-t] >>![[Mindseye String]] > >>[!recite|no-i no-t] >>![[Voice String]] > >>[!recite|no-i no-t] >>![[Heart String]] > >>[!recite|no-i no-t] >>![[Plexus String]] > >>[!recite|no-i no-t] >>![[Root String]] <center><font color="#bccad8"><font size="+2">Kinesis Paths: Crossroads</center></font></font> >[!column|no-i 2 no-t] # Nature >>[!recite|no-i no-t] >> ![[Kinesis Warrior]] > >>[!recite|no-i no-t] >>![[Kinesis Mage]] >