>[!quote|no-i ttl-c] <font color="#bccad8"><font size="+3">Engineer Ranks</font></font>
> <center> Ranks cost mind talent points equal to the rank you are obtaining. </center>
>
>>[!recite|no-i no-t]
>><font color="#bccad8"><font size="+1">Rank 1</font></font>
>>Technique: Class ability: #A
>>- Gather Scrap
>>- Process Components
>>- Crafting Mechanism
>>
>>You gain a knowledge category Pattern: Blueprints
>>Blueprint knowledge gives you access to knowing which components are necessary to craft a mechanism upon successfully recalling the blueprint.
>>Blueprints are acquired by using [[Knowledge|Discover]] on scrap that you have successfully gathered, Components you have successfully processed, or Mechanisms you have disassembled or interacted with.
>
>>[!column|no-i 3 no-t] # form 1
>>>[!recite|no-i no-t]
>>>##### Gathering Scrap
>>> #A: Gather Scrap: 1 Focus: Int vs task.
>>> You can gather scrap from objects. Scrap is considered a material that can be processed into a component.
>>>
>>> #Talents :
>>>
| Rank | Effects |
| ---- | ------|
| 1 | #T: |
| 2 | #T: |
| 3 | #T: |
| 4 | #T: |
| 5 | #T: |
| 6 | #T: |
>>
>>>[!recite|no-i no-t]
>>>##### Processing Components
>>> #A: Process Components:
>>> You assemble scrap into functional components that may be used in crafting mechanisms.
>>> Components provide a function to the mechanism as well as some of the constraints to the mechanism, such as usage and size.
>>>
>>> #Talents :
>>>
| Rank | Effects |
| ---- | ------- |
| 1 | #T: |
| 2 | #T: |
| 3 | #T: |
| 4 | #T: |
| 5 | #T: |
| 6 | #T: |
>>
>>>[!recite|no-i no-t]
>>>##### Crafting Mechanism
>>> #A: Crafting Mechanism:
>>> You can craft a mechanism with the appropriate components according to a blueprint.
>>>
>>> #Talents :
>>>
| Rank | Effects |
| ---- | ------- |
| 1 | #T: |
| 2 | #T: |
| 3 | #T: |
| 4 | #T: |
| 5 | #T: |
| 6 | #T: |
>>
>
>>[!column|no-i 6] <center><font color="#bccad8"><font size="+1">Mechanisms</font></font></center>
>>>[!recite|no-i] <center><font color="#bccad8">Gizmo</font></center>
>>> An attachment to an item that gives the item a technique that can be activated upon [[Art|Interaction]]
>>>
>>
>>>[!recite|no-i] <center><font color="#bccad8">Augmentation</font></center>
>>>An attachment to an item that gives the item a trait, or alters the techniques granted by them item.
>>
>>>[!recite|no-i] <center><font color="#bccad8">???</font></center>
>>>???
>>
>>>[!recite|no-i] <center><font color="#bccad8">Device</font></center>
>>> A small size item that is usable.
>>
>>>[!recite|no-i] <center><font color="#bccad8">Contraption</font></center>
>>>A medium size item that is usable.
>>
>>>[!recite|no-i] <center><font color="#bccad8">Construction</font></center>
>>>A large size item that is usable.
>
>>[!recite|no-i no-t] rank 2
>><font color="#bccad8"><font size="+1">Rank 2</font></font>
>> #trait You may have a number of Blueprints accessible to you without needing to use the [[Knowledge|Recall]] action equal to your INT stat.
#technique Disassemble : #A: cost 1 focus: You may use Gather Scrap on a mechanism, on a success you gain a component from the mechanism, on a failure you gain scrap.
>> ---
>> #Talents
>> #T
>
>>[!recite|no-i no-t] rank 3
>><font color="#bccad8"><font size="+1">Rank 3</font></font>
>> #trait : Upon succeeding in a Gathering check, you may roll a D6. On a 6 you are able to learn a blueprint that would use the materials gathered.
#technique : Name : #LR: You may change the blueprints you currently have access to that did not need the recall action to recall.
>> ---
>> #Talents
>> #T
>
>>[!recite|no-i no-t] rank 4
>><font color="#bccad8"><font size="+1">Rank 4</font></font>
>> #trait : Upon succeeding in a Processing check, you may roll a D6. On a 6 you are able to learn a blueprint that would use the materials processed.
#technique : Name : #A: cost 1 stamina: You can destroy a component or scrap, to gain a blueprint that would use the material.
>> ---
>> #Talents
>> #T
>
>>[!recite|no-i no-t] rank 5
>><font color="#bccad8"><font size="+1">Rank 5</font></font>
>> #trait : Upon crafting you may roll a D6. On a 6 you are able to learn a blueprint that would use the crafted item.
#technique: Name: #A: cost 1 mana: You may roll a D6. Add the result to the next discover check on scrap when attempting to gain knowledge of a blueprint.
>> ---
>> #Talents
>> #T
>
>>[!recite|no-i no-t] rank 6
>><font color="#bccad8"><font size="+1">Rank 6</font></font>
>> #trait : Eureka: You no longer need blueprints to craft mechanisms, however you will not be aware of their full functionality until they are crafted.
#technique : Improvised components: #A: You may substitute one component for any other object that could fulfil a similar function in the crafting of a mechanism.
>> ---
>> #Talents
>> #T
>
<center><font color="#bccad8"><font size="+2">Engineer Paths</center></font></font>
>[!column|no-i 3 no-t] # Nature
>>[!recite|no-i no-t]
>> ![[Gizmo Specialist]]
>
>>[!recite|no-i no-t]
>>![[Augmentor]]
>
>>[!recite|no-i no-t]
>>![[Engineer Path 3]]
>
>>[!recite|no-i no-t]
>>![[Device specialist]]
>
>>[!recite|no-i no-t]
>>![[Contraption Specialist]]
>
>>[!recite|no-i no-t]
>>![[Constructor]]
constructions are objects, max 4 points
gizmo - many small (worth 1 point)
contraption - medium sized device or devices (worth 2 points)
construct - single working device (worth 4 points)