>[!quote|no-i ttl-c] <font color="#bccad8"><font size="+3">Engineer Ranks</font></font> > <center> Ranks cost mind talent points equal to the rank you are obtaining. </center> > >>[!recite|no-i no-t] >><font color="#bccad8"><font size="+1">Rank 1</font></font> >>Technique: Class ability: #A >>- Gather Scrap >>- Process Components >>- Crafting Mechanism >> >>You gain a knowledge category Pattern: Blueprints >>Blueprint knowledge gives you access to knowing which components are necessary to craft a mechanism upon successfully recalling the blueprint. >>Blueprints are acquired by using [[Knowledge|Discover]] on scrap that you have successfully gathered, Components you have successfully processed, or Mechanisms you have disassembled or interacted with. > >>[!column|no-i 3 no-t] # form 1 >>>[!recite|no-i no-t] >>>##### Gathering Scrap >>> #A: Gather Scrap: 1 Focus: Int vs task. >>> You can gather scrap from objects. Scrap is considered a material that can be processed into a component. >>> >>> #Talents : >>> | Rank | Effects | | ---- | ------| | 1 | #T: | | 2 | #T: | | 3 | #T: | | 4 | #T: | | 5 | #T: | | 6 | #T: | >> >>>[!recite|no-i no-t] >>>##### Processing Components >>> #A: Process Components: >>> You assemble scrap into functional components that may be used in crafting mechanisms. >>> Components provide a function to the mechanism as well as some of the constraints to the mechanism, such as usage and size. >>> >>> #Talents : >>> | Rank | Effects | | ---- | ------- | | 1 | #T: | | 2 | #T: | | 3 | #T: | | 4 | #T: | | 5 | #T: | | 6 | #T: | >> >>>[!recite|no-i no-t] >>>##### Crafting Mechanism >>> #A: Crafting Mechanism: >>> You can craft a mechanism with the appropriate components according to a blueprint. >>> >>> #Talents : >>> | Rank | Effects | | ---- | ------- | | 1 | #T: | | 2 | #T: | | 3 | #T: | | 4 | #T: | | 5 | #T: | | 6 | #T: | >> > >>[!column|no-i 6] <center><font color="#bccad8"><font size="+1">Mechanisms</font></font></center> >>>[!recite|no-i] <center><font color="#bccad8">Gizmo</font></center> >>> An attachment to an item that gives the item a technique that can be activated upon [[Art|Interaction]] >>> >> >>>[!recite|no-i] <center><font color="#bccad8">Augmentation</font></center> >>>An attachment to an item that gives the item a trait, or alters the techniques granted by them item. >> >>>[!recite|no-i] <center><font color="#bccad8">???</font></center> >>>??? >> >>>[!recite|no-i] <center><font color="#bccad8">Device</font></center> >>> A small size item that is usable. >> >>>[!recite|no-i] <center><font color="#bccad8">Contraption</font></center> >>>A medium size item that is usable. >> >>>[!recite|no-i] <center><font color="#bccad8">Construction</font></center> >>>A large size item that is usable. > >>[!recite|no-i no-t] rank 2 >><font color="#bccad8"><font size="+1">Rank 2</font></font> >> #trait You may have a number of Blueprints accessible to you without needing to use the [[Knowledge|Recall]] action equal to your INT stat. #technique Disassemble : #A: cost 1 focus: You may use Gather Scrap on a mechanism, on a success you gain a component from the mechanism, on a failure you gain scrap. >> --- >> #Talents >> #T > >>[!recite|no-i no-t] rank 3 >><font color="#bccad8"><font size="+1">Rank 3</font></font> >> #trait : Upon succeeding in a Gathering check, you may roll a D6. On a 6 you are able to learn a blueprint that would use the materials gathered. #technique : Name : #LR: You may change the blueprints you currently have access to that did not need the recall action to recall. >> --- >> #Talents >> #T > >>[!recite|no-i no-t] rank 4 >><font color="#bccad8"><font size="+1">Rank 4</font></font> >> #trait : Upon succeeding in a Processing check, you may roll a D6. On a 6 you are able to learn a blueprint that would use the materials processed. #technique : Name : #A: cost 1 stamina: You can destroy a component or scrap, to gain a blueprint that would use the material. >> --- >> #Talents >> #T > >>[!recite|no-i no-t] rank 5 >><font color="#bccad8"><font size="+1">Rank 5</font></font> >> #trait : Upon crafting you may roll a D6. On a 6 you are able to learn a blueprint that would use the crafted item. #technique: Name: #A: cost 1 mana: You may roll a D6. Add the result to the next discover check on scrap when attempting to gain knowledge of a blueprint. >> --- >> #Talents >> #T > >>[!recite|no-i no-t] rank 6 >><font color="#bccad8"><font size="+1">Rank 6</font></font> >> #trait : Eureka: You no longer need blueprints to craft mechanisms, however you will not be aware of their full functionality until they are crafted. #technique : Improvised components: #A: You may substitute one component for any other object that could fulfil a similar function in the crafting of a mechanism. >> --- >> #Talents >> #T > <center><font color="#bccad8"><font size="+2">Engineer Paths</center></font></font> >[!column|no-i 3 no-t] # Nature >>[!recite|no-i no-t] >> ![[Gizmo Specialist]] > >>[!recite|no-i no-t] >>![[Augmentor]] > >>[!recite|no-i no-t] >>![[Engineer Path 3]] > >>[!recite|no-i no-t] >>![[Device specialist]] > >>[!recite|no-i no-t] >>![[Contraption Specialist]] > >>[!recite|no-i no-t] >>![[Constructor]] constructions are objects, max 4 points gizmo - many small (worth 1 point) contraption - medium sized device or devices (worth 2 points) construct - single working device (worth 4 points)